Currently Sascha collaborates with Cris Velasco who is responsible for orchestral moods in their music. Sonic Mayhem's style is primarily a very driving and forceful form of aggro-industrial, with an emphasis on repeated musical phrases (though this is less pronounced in their non-soundtrack work). Sonic Mayhem has also produced independent music albums. Sonic Mayhem has, as its most high-profile projects, produced the soundtracks for Quake II, Tomorrow Never Dies and Hellgate: London, as well as approximately half of the soundtrack for Quake III Arena and all the weapon sound effects for Unreal Tournament and, since the build 222 patch, also its predecessor, Unreal. Initially I planned to play DotP after mission pack 2."Sonic Mayhem is the professional name used by game music producer and professional sound designer Sascha "Buzzfunk" Dikiciyan and associates. I have the feeling, that I should play after the second mission pack of Quake I rather something completely different or better Quake II, before I play Dimension of the Past. Played once the shareware demo and it was okay. Is it really your favorite in the series? Sounds nice! I'm currently playing the second mission pack of Quake I, but I have actually not such a hype for Quake II. So it was a good decision to go with GOG, which has the base game and the expansions. Then, Quake II appeared on Steam in Germany, but the expansions are till this date not available in Germany. Even when Quake II was unbanned in Germany. I bought Quake II on GOG, because Steam was not offering Quake II in Germany for a long time. Many steam updates or versions never came to GOG. I think GOG versions were almost always treated like second class customers. Personally begging for a Quake 2 Remaster, Quake 2 is my favourite in the series. Well the previous Quake/Doom remasters just upgraded all currently existing versions of themselves so if they do something similar then you didn't buy it for no reason. ![]() Level 16 : Bio-Waste Treatment - Lots of rooms look like The Reckoning: Sewers, Starting room looks like Ground Zero: Tactical Command Level 15 : Research Lab - Quake 2: Research Lab (Heavily altered, couple of set pieces and general concept) ![]() Level 14 : Detention Center - Quake 2: Detention Center, ending similar to Quake 2: Warehouse Level 12 : Processing Center - Ground Zero: Eastern Warehouse (Heavily simplified) + Quake 2: Warehouse (setpiece only), Contains drill exit from Quake 2: Drilling Area Level 11 : Organic Storage - The Reckoning: Lower Hangers Level 7 : Strogg Freighter - The Reckoning: Strogg Freighter Level 4 : Communications Center - Quake 2: Comm Center ![]() Level 2 : Central Complex - Ground Zero: Lower Mines (setpiece only) Level 1 : Strogg Outpost - New Prologue, shared with Playstation release If they added the console exclusive prelude mission set in the Afrika campaign, the Xbox (original) content (shotgun, new enemies) and mixed it with the PS2 version upgrade system, it would be like the ultimate version of RTCW. Though, I really hope we eventually see a RTCW remaster over just about anything else. I found out early on when I first got QII on PS1 that the only true way to enjoy it was to use a PS1 mouse, so having this experience on mouse + keyboard wouldn’t feel too far off from how it controlled that way on PS1. Plus, the PS1 version is a little different too and had a couple new enemies and uses maps from the PC version, the mission packs, and N64 but it’s all condensed quite a bit for a much shorter and far more linear game. Hopefully if this is the case and they are to release a QII remaster it will be much like the latest Quake remaster and allow for cross-play, and maybe even some sort of add-on to play the N64 version maps with soundtrack, which are entirely different maps and music from the PC version. Shame they’re choosing to have it virtually yet again, though. I wouldn’t be surprised if something does get announced in August, even if it turns out to not be this, or if it ends up just being the QII music being remastered and rereleased on vinyl or something, there will definitely be some sort of announcement at QuakeCon this year.
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